This is what Tobii wants to fix.Įven as immersive as the Oculus Rift and HTC Vive are, they’re both lacking eye tracking technology. In gaming, you have to turn your character’s body or head in the direction of something you want to pick up, instead of being able to just glance at something and have the game understand we want to pick up what we’re looking at. We may have our head turned in one direction, but we may be addressing someone off to the side with our gaze in their direction. We look at people’s eyes to interpret emotion and context. I was surprised at how well it all worked and how intuitive it felt.Įye tracking makes sense, as it’s something we rely on every day. You'll still need to make fine adjustments to aim so it's not as easy as looking and shooting. Aiming is also assisted with eye tracking by helping you aim approximately where you're looking. The eye tracking also allowed the mini-map and other HUD elements to turn transparent when I wasn’t looking at them, which helped me see more of the environment. With eye tracking, the cover system feels fluid, natural, and quick. If I was playing The Division with a mouse and keyboard or a gamepad, I would have to manipulate the camera just right to get the auto-snapping cover system to work. This all took place within a second, made possible by Tobii’s eye tracking technology. A green button appears instantly behind the desk I'm looking at and I press “A” on my gamepad and automatically take cover.
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I look to the right to look for cover to move to. I’m in cover as a squad of faceless goons begin shooting at me in the faithful recreation of Manhattan in The Division.